TITLE: Neglest NAME: Jerome BERGER COUNTRY: France EMAIL: bergerj@iname.com WEBPAGE: http://www.enst.fr/~jberger TOPIC: Ruin COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: jbruin.jpg ZIPFILE: jbruin.zip RENDERER USED: megapov 0.3 TOOLS USED: hf-lab, the gimp RENDER TIME: parse 1s, render 15h 05m 11s HARDWARE USED: P-II 333MHz, 64Mo RAM, Linux IMAGE DESCRIPTION: Sure, mass-destruction and war are spectacular, but they must not let us forget that the main cause for ruin is time... and neglect. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I got the idea pretty late, so I was a little rushed to make this image. The main consequence is that I've got two versions, none of which satisfies me (best would be somewhere in the middle) and no time to render another :( Anyway, I think it's interresting to note that there's nearly nothing flat in the pic: most of everything are isosurfaces (including the walls, the only exceptions are the planks in the heap and the stones of the arch and window frame, the planks in front *are* isosurfaces too and so is the altar although it doesn't show much). This plus radiosity and media (I love method 3!) along with antialiasing (method 2, depth 2) and the fact that I had to remove auto-bouding and make do with manual bounding boxes (otherwise the radiosity didn't work right) justifies the long render time. Moreover, to subtly increase realism (did it work?), the positionning of everything was slightly randomised (except for the stone and two planks in front...) Only thing left to point out is that the texture for the stones was adapted from the standard include file (T_Stone34), the rest is entirely original and created for this image, including the code for creating an archway.